Syllin Hanali, Female Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she usually wears her blue robe and has her glaive always slung over her shoulder, and is pretty ugly. Her blonde hair, when down, is lengthy. She has a dull look in her brown eyes.
Personality: She dislikes all the random violence that takes place in the east. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Syllin lived on a farm with her mother, near the main road leading to a nearby town. She dropped out of school to support her sick mother, and resented it. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To share knowledge with the world.
Ideals: Pacifist, Optimist, Logical. Flaws: Ugly. Bonds: Family. Occupation: Mercenary
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 8 (-1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 2000 cp.
Shaena Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a lot of dark rich colors, with gold accents. She is muscular with a powerful set of arms. Her hair is always cut to a buzz. Her brown eyes dart from person to person.
Personality: She is happy with her job as a Bather. She turns her eye from what people do, preferring to live and let live. She is lazy and tries to find solutions quickly.
History: Shaena lived on a farm with her father, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She now travels the world, in search of power and loot.
Motivation: Balancing her hectic life and new Bather responsibilities is difficult.
Flaws: Lazy. Bonds: Attractive, Job, Adventurer, Family. Occupation: Bather
Voice: Dutch accent
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 20 gp. Silver chalice with lapis lazuli gems (70 gp).
Flask Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown coat over a pastel low-cut shirt, and a deerstalker hat upon his head. He is portly but not overly obese. He wears his red fur up. His eyes are blue and catlike.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born on a small isolated farm. He has had some formal poetry training, and achieved minor success. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Disciplined, Logical, Artistic. Flaws: Fearful. Bonds: Nature. Occupation: Courier
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 130 gp. 1 Masterwork studded leather.
Ozyman Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). His white hair is matted, messy, and big. This green eyed westerner is not easily forgotten.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ozyman took refuge in the large cave and found the beat up dagger and armor he uses now. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and a rival would like him out of the picture
Ideals: Joker, Logical, Entrepeneur. Flaws: Ugly. Bonds: Nature. Occupation: Blacksmith
Voice: Strong lisp
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 8 (-1) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 sp. Banded agate (6 gp). 1 Masterwork Common Melee.
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