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NPC Generator

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Advanced [show]


Senteq Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears a worn and beaten armor. He has a long red beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a logical person and will generally grow upset if things defy logic and science.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Ideals: Logical, Gifted. Flaws: Mundane. Bonds: Rich, Military. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Senteq Scheppen, Male Gnome Cleric 1
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 15 (+2)9 (-1) 7 (-2)11 (+0)
Skills Animal Handling +0, Stealth +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 gp. Alexandrite (300 gp).


Social Check DCs


Drenna Bristol, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane, and she perpetually has her greataxe ready. Her silver hair is smooth and relatively long. She has amber eyes and a white hat with a brown feather.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is obsessed with finding treasure.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Drenna's homeland. Drenna decided to take the middle way and become a bodyguard. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Gifted. Bonds: Poor, Adventurer, Immigrant. Occupation: Slave Trader

Voice: Raspy

Attributes [hide]

Drenna Bristol, Female Half-Orc Fighter 2
Medium (6'5") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)11 (+0) 16 (+3)5 (-3)
Skills Deception -1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Therlin Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears an entirely grey suit with red socks and a vest with buckled shoes. She keeps her red hair in a pixie cut. Her brown unseeing eyes seem to look past you.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born at the edge of vast island. She made a point of taking high paying jobs and getting most of it up front. During her travels, Therlin and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Therlin discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Therlin fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: To prove her worth to the world; and to reunite with her old friends

Ideals: Optimist. Flaws: Disease, Impulsive. Bonds: Nature, Adventurer. Occupation: Seamstress

Voice: Boston accent

Attributes [hide]

Therlin Trueblood, Female Dwarf Rogue 2
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)10 (+0) 7 (-2)11 (+0)
Skills Arcana +2, Perception +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 190 gp.


Social Check DCs


Oriel Brixton, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she tends to wear a large brown jacket. She has wavy golden hair. Her half smiles and green eyes are beguiling and draw you in.

Personality: Oriel is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Born in the west to a Merchant, Oriel learned a great deal about her mother's area of expertise. She dropped out of school before completing her studies. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Oriel never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: Several ex partners dislike her way of doing things and want revenge; and sabotage a competitor

Ideals: Extrovert, Logical. Bonds: Attractive, Job, In love, Enemies. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Oriel Brixton, Female Human Expert 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 11 (+0)13 (+1) 16 (+3)6 (-2)
Skills Nature +3, Survival +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 40 gp.


Social Check DCs

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