Gilthur Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He carries with him a set of longswords, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. With a patchy auburn beard and wild auburn hair. His ears are large.
Personality: He is overprotective of those who hire his services. Flattery will make him almost putty in your hands.
History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets.
Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Guardian. Occupation: Blacksmith
Voice: Slow speaker
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
Possessions: 200 sp. Deep green spinel (60 gp).
Mordai Mockery, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He dresses like a well dressed Crown-heir does. His whole body is exceptionally muscular. His chestnut hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Mordai hails from a village terrorized by dire rats. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Mordai was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Sabotage a competitor.
Ideals: Optimist. Bonds: Job, Immigrant, Attractive, Enemies. Occupation: Crown-heir
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 280 gp.
Thokk Washington, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear flannel. He keeps his long brown hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: The child of a Miner, who enjoyed hunting, Thokk was taken on many hunting expeditions. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion
Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Family, Nature. Occupation: Ploughman
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Evil (CR 1)
Armor Class 7
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 13 (+1) | 6 (-2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
Possessions: 70 gp. Brown-green garnet (100 gp).
Oren Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His whole body is exceptionally muscular. He sports a long silver beard, and similarly colored long hair. His fierce gray eyes like to dwell on things.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Halfling Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Depressed. Bonds: Adventurer, Immigrant, Rich. Occupation: Bather
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Auran, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp.
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