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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ootah Westcott, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears an entirely black suit with white socks and a vest with buckled shoes. She has a moderate pudge and is not very fit. She has a very tight haircut. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Her tongue was cut out and she uses sign language. Animals are drawn to her, and she is able to talk to them.

History: Born in the east to a Engraver, Ootah learned a great deal about her mother's area of expertise. As a young adult she joined a group advocating for an improvement in Half-Orc conditions. She tends to her Engraver job now, and dutifully fulfills any obligations she has.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Addict, Disease, Racist. Bonds: Job. Occupation: Engraver

Voice: Slurs words

Attributes [hide]

Ootah Westcott, Female Half-Orc Wizard 1
Medium (6'1") Half-Orc, Chaotic Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 9 (-1)10 (+0) 12 (+1)9 (-1)
Skills Investigation +2, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 120 gp.


Social Check DCs


Aura Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tight fitting pastel shirt and pants. He carries a battered greatsword and tarnished halberd as well. He wears his gray fur up. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Calm and collected, he is a well trained Architect. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He comes from a rich eastern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult.

Ideals: Fighting. Bonds: Attractive, Job, Family, Rich. Occupation: Architect

Voice: Gruff and masculine

Attributes [hide]

Aura Grass, Male Tabaxi Aristocrat 2
Medium (5'11") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)11 (+0) 7 (-2)18 (+4)
Skills History +2, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Silvo Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a sword on his belt. He carries with him a set of swords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is chestnut, silky, and of moderate length. He wears a mask on his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a criminal king-pin and mafia family Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist, Gifted. Bonds: Attractive, Criminal record. Occupation: Herbalist

Voice: Speaks with a cold

Attributes [hide]

Silvo Tosscobble, Male Halfling Sorcerer 2
Small (3'4") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)10 (+0) 7 (-2)12 (+1)
Skills Medicine +0, Survival +0
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 2000 cp. 1 Half-Plate.


Social Check DCs


Duergath Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is braided into rings. He has several tiny aquamarine earrings on each ear.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is an amazing painter.

History: Duergath was born the youngest of three triplets. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was granted martial powers by his dying brother.

Motivation: Money/treasure; and he is greedy

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Family, Job. Occupation: Guard

Voice: Dark and ominous

Attributes [hide]

Duergath Durthane, Male Dwarf Rogue 3
Medium (4'0") Dwarf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)11 (+0) 12 (+1)8 (-1)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Malachite (8 gp). Rhodochrosite (8 gp). Deep blue spinel (400 gp). 1 Banded mail.


Social Check DCs

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