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NPC Generator

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Advanced [show]


Eberk Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. His chestnut hair is knotted and matted. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a Farmer first and foremost. He believes firmly that knowledge should be universal. He takes great joy in being the best Farmer in town.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He's also a talented Tanner, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and wants to open a new tavern

Flaws: Disease, Insomniac. Bonds: Rich, Attractive, Job. Occupation: Farmer

Voice: Forgets to breathe while speaking

Attributes [hide]

Eberk Thrahak, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 7
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)4 (-3) 9 (-1)10 (+0) 6 (-2)6 (-2)
Skills Insight +0, Investigation +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged -1 / 1d6-3, Grapple -3

Possessions: 6000 cp. 1 Masterwork Musical instrument.


Social Check DCs


Grom Milton, Male Half-Orc [Permalink]

Personal [hide]

Description: This dark-skinned male wears a robe, a symbol of his god around his neck, and a monstrous two handed axe on his belt. He is tall, broad shouldered and powerfully built. He wears a colorful flower in his golden hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Grom was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Secretive. Bonds: Attractive, In love. Occupation: Armorer

Voice: Switch between two voices

Attributes [hide]

Grom Milton, Male Half-Orc Warlock 1
Medium (6'2") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)6 (-2) 9 (-1)2 (-4)
Skills Athletics +4, Performance -2
Senses Passive Perception 9
Languages Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 sp. 1 Chain shirt.


Social Check DCs


Sannl Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. Her attire stands in sharp contrast to her falchion, which is beautifully polished and possesses an ornate carving of a skull on it. Her tied-back hair is auburn. This hazel eyed southerner is not easily forgotten.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sannl fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is unsatisfied with her job; and to be a navigator again

Ideals: Disciplined, Entrepeneur, Artistic, Fighting. Bonds: Rich, Job. Occupation: Bellfounder

Voice: Slurs words

Attributes [hide]

Sannl Burrowfound, Female Dwarf Rogue 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)10 (+0) 5 (-3)7 (-2)
Skills Arcana +2, Insight -1
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 gp.


Social Check DCs


Seraphina Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: Standing 2'9", this woman sports white clothing, slightly heavier than average wear. She wears her silver hair up. Her brown eyes dart from person to person to random spaces in the air.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She enjoys reading and quiet.

History: She is the product a well kept family trust fund and as such has never really known need. She dropped out of school before completing her studies. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has a crush on the local interpreter

Ideals: Logical, Fighting. Flaws: Secretive. Bonds: Rich, Has a crush. Occupation: Sellsword

Voice: Timid voice

Attributes [hide]

Seraphina Fatrabbit, Female Halfling Warrior 1
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 12 (+1)9 (-1) 10 (+0)13 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp. Deep green spinel (110 gp). 1 Banded mail.


Social Check DCs

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