Kabbarg Barney, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears skinny pants and wears a white and black robe with the hood down. She has wavy red hair. She wears large thick round spectacles.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She also hits on women, regardless of circumstances.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She is content.
Ideals: Disciplined. Flaws: Mundane, PTSD. Bonds: Attractive, Has a crush. Occupation: Jeweler
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 3 (-4) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 5000 cp. 1 Banded mail.
Pennie Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she wears a white tunic with black highlights, and long green pants that bunch up around her shoes. She has slicked back black hair. Her face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Pennie will drive conversation. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Pennie studied abroad. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and to settle down with her crush
Ideals: Extrovert, Gifted. Bonds: Attractive, Has a crush, Criminal record. Occupation: Map Maker
Voice: Soft and mumbly
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 10 (+0) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 160 gp. Red spinel (110 gp). 1 Banded mail.
Gerald Myerscough, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. His hair is long and black with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. He has a tattooed face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in a small village he learned the ways of the warrior from his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He has achieved small success as a Adventurer.
Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Bonds: Job, Criminal record. Occupation: Adventurer
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 17 (+3) | 10 (+0) | 7 (-2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 340 gp. Rock crystal (30 gp).
Ahrim Abstract, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He wears a feathered hat to hide his balding. His thin eyebrows rest above his beady black eyes.
Personality: A deeply religious man he believes everything happens for a reason. He is harsh and unforgiving.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Ahrim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Ahrim and his spouse have recently divorced.
Motivation: His religion dominates his actions.
Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies, Nature. Occupation: Marshal
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 17 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
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