Millicent Chance, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her golden hair is lengthy. She has a dull look in her blue eyes.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Elf in existence. She is an amazing painter.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Brilliant and gifted she never wanted to apply herself. She has been a successful dealer in antiques buying low and selling high.
Motivation: To prove her worth to the world; and she has money and likes to spend it
Ideals: Justice, Gifted, Entrepeneur. Flaws: Mundane, Impulsive. Bonds: Rich. Occupation: Apothecary
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +4
Possessions: 80 gp. Amethyst (60 gp). 1 Banded mail.
Quick In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman stands a little under 6'5" and is a bit bulky. She is very muscular particularly in the legs. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her brown fur, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Assassin arts, while her father instructed her in etiquette, music and courtly manner. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She has money and likes to spend it.
Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Attractive, Rich. Occupation: Assassin
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 9 (-1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
Guy Romeo, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has styled his blonde hair well, parting it to the left. He tend to wears goggles to shield his eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is afraid of women and trembles around them
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and he is content
Ideals: Athletic. Flaws: Mundane, Shy, Antagonistic. Bonds: Poor. Occupation: Junk Dealer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2
Possessions: 90 pp.
Diesa Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She prefers to wear grey clothing when she does not wear armor. She sports silver long hair. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She is calm most of the time but flees social interaction. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was raised in a plains tribe. Diesa liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Money/treasure; and she uses money and sex appeal to get what she needs
Flaws: Shy, Antagonistic. Bonds: Attractive, Nature, In love, Rich. Occupation: Navigator
Voice: Uses sign language
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 10 (+0) | 11 (+0) | 8 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 400 sp.
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