Whurdred Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'3". She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her red hair is braided into rings. Her ears are large.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is obsessed with finding treasure.
History: Born to a pair of adventurers, Whurdred grew up listening to her mother's many stories. Whurdred was born on a far southern desert where she grew up under the tutelage of her mother, an expert Detective. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has passion for adventuring and risk.
Ideals: Opinionated. Flaws: Ugly. Bonds: Rich, Adventurer, Immigrant. Occupation: Detective
Voice: Smooth and feminine
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +1
Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.
Oskar Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He wears his blonde hair down. His eyes are a pleasant amber.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A true patriot, Oskar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants revenge against orcs.
Ideals: Entrepeneur. Flaws: Cynical. Bonds: Military, Religious, Enemies. Occupation: Dyer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 8
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 8 (-1) | 8 (-1) | 9 (-1) | 3 (-4) |
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
Possessions: 240 gp. 3 Alchemist’s fire.
Mantus Vice, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has wavy chestnut hair. He wears round tiny glasses practically rammed into his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He never wears the same outfit twice, unless he absolutely has to.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A freak accident while working with his Detective father left him crippled. Since then, he has sought to make the best of life.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often
Ideals: Athletic, Optimist, Artistic. Flaws: Disease. Bonds: Poor. Occupation: Assassin
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Tiefling, Lawful Evil (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 5 (-3) | 10 (+0) | 10 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 130 gp. Amethyst (160 gp).
Kansif Brent, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman stands a little under 4'8" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear white clothing when she does not wear armor. She wears a wide-brimmed hat to hide her balding. Her hazel unseeing eyes seem to look past you.
Personality: A skeptical and narcissistic woman, Kansif's first love is herself. Her second love is also herself. Kansif is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Kansif lived on a farm with her father, near the main road leading to a nearby town. Her father was a soldier and died while she was still young. Kansif was left her father's suit of armor and trained in its use and care. She got away from her former life and has fallen to alcoholism.
Motivation: To reunite with her old friends; and marry her sister to traveling adventurers
Ideals: Impeccable. Flaws: Disease, Addict. Bonds: Family, Military, Adventurer. Occupation: Marshal
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'8") Half-Orc, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 8 (-1) | 9 (-1) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
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