Tethren Rescue, Male Tiefling [Permalink]
Personal [hide]
Description: 5'0" and muscular, this northern man wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: Tethren hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is skeptical of what others tell him and is slow to trust.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his music dream.
Motivation: Wants to work out more often; and find a way to reverse the transformation of his sister
Ideals: Athletic, Artistic, Gifted. Flaws: Shy. Bonds: Mentor. Occupation: Tanner
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Draconic, Sylvan, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp. Obsidian (15 gp).
Oblar Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He wears a simple red robe with brown stripes complete with hood. He is physically well-built. His brown hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is a very good compulsive liar and kleptomaniac.
History: Born in the west to a Mortician, Oblar learned a great deal about his mother's area of expertise. He moved out east to avoid the crime he committed. He used his abilities to travel the world and help people.
Motivation: Seeks redemption; and he's attracted to the pc
Ideals: Philantrophist. Bonds: Attractive, Criminal record, Job, Has a crush. Occupation: Mortician
Voice: Indian accent
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 11 (+0) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp. Obsidian (5 gp). 1 Masterwork Common Melee.
Gurdis Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a grey cloak and cross-gartered tan stockings. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are likewise brown.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her psionic abilities were realized during a raid on her village. She has drifted from career to career and currently works as a Healer.
Motivation: To settle down with her crush; and she's attracted to the pc
Ideals: Gifted, Artistic. Bonds: Enemies, Job, Has a crush. Occupation: Healer
Voice: Excited and jittery
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 6 (-2) | 11 (+0) | 10 (+0) | 4 (-3) | 5 (-3) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 20 gp. Jasper (20 gp).
Vaina Amakiir, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue vest and prefers white and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. She carries a battered kukri and tarnished club as well. Her red hair has been sun bleached extensively. She has several tiny jet earrings on each ear.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born to a pair of adventurers, Vaina grew up listening to her mother's many stories. She has chosen to use the inheritance that was left to her frivolously. She is searching for what she claims is her rightful reward.
Motivation: She wants to meet her childhood hero; and she desires power and/or immortality
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Assassin
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 9 (-1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
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