Lagazi Vance, Female Half-Orc [Permalink]
Personal [hide]
Description: This southern woman very much looks the part of a Roofer. Her clothes are grease stained in places. Her black hair is greying along the sides and has receded to reveal a widow's peak. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. A friendly and beautiful Half-Orc, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born in the south. Lagazi was born on a far southern plains where she grew up under the tutelage of her mother, an expert Roofer. She has set out to sabotage the competition.
Motivation: Further expansion of business; and expand her business
Ideals: Passionate. Bonds: Job, Poor, Immigrant, Attractive. Occupation: Roofer
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Good (CR 1)
Armor Class 7
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 5 (-3) | 11 (+0) | 6 (-2) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2
Possessions: 4000 cp.
Curran Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His small hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his sister.
Flaws: Ugly, Insomniac. Bonds: Immigrant, Family, Military. Occupation: Fortune-teller
Voice: Uses sign language
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 7 (-2) | 7 (-2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 4000 cp.
Sannl Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. She carries with her a set of greatswords on her belt, each one with a sapphire on the hilt. Her white hair is kept up in a ponytail inside a small hat. She wears round tiny glasses practically rammed into her face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born to a pair of adventurers, Sannl grew up listening to her mother's many stories. She was an athlete and attended two major summer competitions. She never won. After a long history of fighting, Sannl and her spouse have recently divorced.
Motivation: Wants to work out more often; and obtaining odd cultural half-elven artifacts is her passion
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Shipwright
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 7
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 15 (+2) | 12 (+1) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
Possessions: 110 gp.
Marbas Honor, Male Tiefling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a black collared shirt and red pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His silver hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Marbas was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He moved out west to avoid the crime he committed. He now travels the world, in search of power and loot.
Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break
Ideals: Artistic. Flaws: Insane. Bonds: Criminal record, Poor, Adventurer. Occupation: Doctor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 6 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 300 gp. Carved bone or ivory statuette (80 gp). Sapphire pendant on gold chain (500 gp).
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