Akmen Knack, Male Tiefling [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants. He carries with him a set of flails, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His long brown hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Akmen lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise his children well; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic, Shy. Bonds: Family. Occupation: Courier
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'8") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6000 cp.
Lerissa Grace, Female Tiefling [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her purple hair is braided into rings. Her eyes are black.
Personality: Overbrimming with self-confidence, Lerissa isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. As a young adult she joined a group advocating for an improvement in Tiefling conditions. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has passion for adventuring and risk.
Ideals: Impeccable, Justice, Gifted. Flaws: Racist. Bonds: Adventurer. Occupation: Dilettante
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
Possessions: 70 gp. 1 Chain shirt.
Lia Remein, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has done her best to style her chestnut hair to look like a famous performer. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: Lia speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is a great chef.
History: She was born in the west, but her parents moved at a very young age to the east. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Lia took refuge in the ruined castle and found the beat up crossbow and armor she uses now. She moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Bonds: Attractive, Immigrant, Nature. Occupation: Farmer
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 240 gp. 1 Half-Plate.
Dûgza Birkenhead, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tight fitting clothing which further accentuates his frame. His blonde hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Dûgza is depressed about a lot of things. He tends to be a nihilist. He takes great joy in being the best Shipwright in town.
History: His father raised him in a mountain cabin. He worked as a nervous Shipwright and found it very stressful. He became a Shipwright soon after.
Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and expand his business
Ideals: Athletic. Flaws: Insomniac, Depressed. Bonds: Attractive, Job, Nature. Occupation: Shipwright
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 7 (-2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 80 gp. Golden yellow topaz (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
