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NPC Generator

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Advanced [show]


Fragrant Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. He keeps his gray fur in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: Eccentric and domineering, Fragrant will drive conversation. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the south. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Expand his business; and he has money and likes to spend it

Ideals: Athletic, Extrovert, Persistence. Bonds: Rich, Immigrant. Occupation: Merchant

Voice: Pronounces O like U

Attributes [hide]

Fragrant Candle, Male Tabaxi Warrior 1
Medium (6'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)11 (+0) 11 (+0)11 (+0)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ahrim Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: He wears just a black suit. His silver hair is slicked back into a classic pompadour. His half smiles and black eyes are beguiling and draw you in.

Personality: He snorts whenever he laughs or is feeling confident. The war was a terrible time for him, and Ahrim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Ahrim was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Depressed. Bonds: Attractive, Military, Poor, Adventurer. Occupation: Animal Trainer

Voice: Speaks in third person

Attributes [hide]

Ahrim Enigma, Male Tiefling Aristocrat 2
Medium (6'2") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)11 (+0) 14 (+2)9 (-1)
Skills Investigation +2, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1800 sp.


Social Check DCs


Delg Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of magic around his neck, and a quarterstaff on his belt. His hair is red and curly. His face is scarred and worn.

Personality: He is very quiet and rarely speaks above a whisper. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to a criminal king-pin and mafia family Delg was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Delg decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Criminal record. Occupation: Farmer

Voice: Sighs a lot, exhausted

Attributes [hide]

Delg Battlehammer, Male Dwarf Warrior 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 7
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 11 (+0)8 (-1) 12 (+1)11 (+0)
Skills Deception +2, History +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2

Possessions: 1300 sp. Red-brown spinel (120 gp). Tourmaline (120 gp). Hematite (4 gp).


Social Check DCs


Quarion Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Seamstress. His moppish silver hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are blue.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Quarion grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: Half-Orc compassion; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Racist. Bonds: Family, Adventurer. Occupation: Seamstress

Voice: Pirate accent

Attributes [hide]

Quarion Wasanthi, Male Elf Cleric 1
Medium (5'2") Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 4 (-3)10 (+0) 16 (+3)10 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 80 gp. Large well-done wool tapestry (300 gp).


Social Check DCs

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