Lance Nobles, Male Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear violet clothing when he does not wear armor, and is pretty ugly. His red hair is kept up in a ponytail inside a feathered hat. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Lance is depressed about a lot of things. He tends to be a nihilist. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He got into the Scribe business at a young age. He worked as a nervous Scribe and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Adventurer, Job. Occupation: Scribe
Voice: Indian accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Obsidian (15 gp).
Semyaza Sanity, Female Tiefling [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is bristling with hidden weapons, mostly shortbows and lances. She has no hair. Her eyes are a pleasant red.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Performer arts, while her father instructed her in etiquette, music and courtly manner. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Performer. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Job, Rich. Occupation: Performer
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 sp.
Orryn Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is chestnut and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also has developed a complete distrust of the Architect profession.
History: Sold as a small child to a brothel owner, Orryn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Impeccable. Flaws: Racist. Bonds: Poor, Job, Mentor. Occupation: Armorer
Voice: Speaks with a cold
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 7 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
Rosamund Gresham, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her auburn hair is still thick. She has a dull look in her violet eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born into a rich family. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: Retire the richest woman in the south; and obtaining odd cultural half-orc artifacts is her passion
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Rich. Occupation: Brewer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +3
Possessions: 1 Darkwood Buckler.
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