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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Antinua Iathrana, Female Half-Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'2" has a big stupid grin on her face most of the time. She wears a yellow collared shirt and tan skirt. She accessorizes with a violet scarf around the waist and a strap diagonally across her shirt. Her golden hair is smooth and relatively long. She wears round tiny glasses practically rammed into her face.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born to a pair of adventurers, Antinua grew up listening to her mother's many stories. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Priest. She has since lost track of the people in her past.

Motivation: Expand her business.

Ideals: Justice. Bonds: Job, Adventurer, Family. Occupation: Priest

Voice: Pronounces difficult words wrong

Attributes [hide]

Antinua Iathrana, Female Half-Elf Barbarian 1
Medium (5'2") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)8 (-1) 14 (+2)14 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp. Cloth of gold vestments (150 gp).


Social Check DCs


Caramip Rofferton, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a blue vest and prefers green and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has shaved her head bald. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a ruthless business woman, a trait she acquired from her father.

History: Caramip was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with her old friends; and she's looking for her big break

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Sailor

Voice: Hard of hearing, loud

Attributes [hide]

Caramip Rofferton, Female Gnome Monk 2
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)8 (-1) 7 (-2)14 (+2)
Skills Arcana +1, Athletics +1
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Half-Plate.


Social Check DCs


Mardnab Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a tan cloak and cross-gartered green stockings. Her red hair is lengthy and is close to two feet long. Her violet eyes dart from person to person.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She would rather hide behind her crafts than deal with other people.

History: Her mother raised her in a mountain cabin. She helped her father out around the business and became quite the natural. She has worked as a Map Maker like her father before her.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Mundane, Shy. Bonds: Nature, Job. Occupation: Map Maker

Voice: Cold and demanding tone

Attributes [hide]

Mardnab Folkor, Female Gnome Rogue 1
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 8 (-1)5 (-3) 12 (+1)14 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 gp.


Social Check DCs


Manfred Oakley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses in collared shirts and wears a proper scarf over his head, and is pretty ugly. His top hat is riddled with cuts and holes. His green eyes are passionate and lively.

Personality: He acts crazy and hedonistic. He is a ruthless business man, a trait he acquired from his father.

History: The child of a Roofer, who enjoyed hunting, Manfred was taken on many hunting expeditions. A few years later when the east was not economically sound they moved to his current location. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Nature, Immigrant. Occupation: Herbalist

Voice: Voice breaks

Attributes [hide]

Manfred Oakley, Male Human Aristocrat 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)11 (+0) 14 (+2)16 (+3)
Skills Athletics +3, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 40 gp.


Social Check DCs

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