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NPC Generator

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Advanced [show]


Beast In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears baggy pastel pantaloons and a black scarf. His black fur is drawn into a tight pony tail with a rose scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines copper.

Personality: His tongue was cut out and he uses sign language. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: When he was but 3 years old his parents immigrated from the east. He was taken as a slave by a traveling circus and forced to perform He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Disease. Bonds: Slave, Immigrant. Occupation: Architect

Voice: Speaks fast with a slight lisp

Attributes [hide]

Beast In the Morning, Male Tabaxi Aristocrat 1
Medium (6'0") Tabaxi, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 5 (-3)13 (+1) 10 (+0)11 (+0)
Skills Investigation +3, Stealth +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 110 gp. Coral (70 gp).


Social Check DCs


Margery Halsey, Female Human [Permalink]

Personal [hide]

Description: She likes to wear brown tank tops with grey skirt. She is portly but not overly obese. Her long black hair reaches down to her waist. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She uses divination through singing.

History: She was born blind and as such lacked many opportunities for work. Margery liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She ran away from her former home and has been making her living as a Fortune-teller for the past few years.

Motivation: She is currently in port desperately looking for someone to get her out; and find a way to reverse the transformation of her brother

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Nature, Slave. Occupation: Fortune-teller

Voice: Soothing and warm

Attributes [hide]

Margery Halsey, Female Human Sorcerer 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 7 (-2)16 (+3) 12 (+1)8 (-1)
Skills History +5, Stealth +1
Senses Passive Perception 11
Languages Common, Gnoll, Druidic, Draconic
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 3000 cp.


Social Check DCs


Herleva Jacobs, Female Human [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is portly but not overly obese. Her hair is brown and curly. She has hazel eyes.

Personality: Herleva is depressed about a lot of things. She tends to be a nihilist. She is a ruthless business woman, a trait she acquired from her father.

History: Herleva was raised in a hard working conservative environment. Her homeland was ravaged by war and she spent much of her life rebuilding it. She struck the Junk Dealer job and began her own company from there.

Motivation: She has a rivalry with the Church that dominates her actions; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Depressed, PTSD. Bonds: Job, Religious. Occupation: Junk Dealer

Voice: Forgets to breathe while speaking

Attributes [hide]

Herleva Jacobs, Female Human Bard 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 10 pp. Sardonyx (50 gp). 1 Darkwood Buckler.


Social Check DCs


Matilda Yorke, Female Human [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is bristling with hidden weapons, mostly bastard swords and maces. She has dyed her greying blonde hair a little too much giving a sharp blonde color. She tend to wears goggles to shield her eyes.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is obsessed with her god.

History: Her mother raised her in a mountain cabin. Matilda liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has recently gotten a pet goose that steals things from people.

Motivation: She is compelled to act according to her religious beliefs; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Joker. Bonds: Rich, Criminal record, Religious, Nature. Occupation: Crown-heir

Voice: Low rumbling, strings words together

Attributes [hide]

Matilda Yorke, Female Human Adept 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)6 (-2) 8 (-1)5 (-3)
Skills Animal Handling +1, Religion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp.


Social Check DCs

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