Fulbar Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His hair is white, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.
Personality: Abrasive and pushy, he has a hard time making friends. The war was a terrible time for him, and Fulbar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Fulbar was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Fulbar and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Athletic. Flaws: Antagonistic, Depressed. Bonds: Attractive, Military. Occupation: Fletcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 8 (-1) | 8 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp.
Tricking Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. He is bristling with hidden weapons, mostly longswords and glaives. He has moderate length orange fur. He has green eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Tricking is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Criminal record, Family, Religious. Occupation: Butcher
Voice: Indian accent
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp. Amber (140 gp).
Sybil Sherwood, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears rags and sports a simple walking cane. She has done her best to style her golden hair to look like a famous performer. Her gray eyes have a joyful gleam in them most of the time.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Sybil took refuge in the large cave and found the beat up pickaxe and armor she uses now. After a long history of fighting, Sybil and her spouse have recently divorced.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Athletic, Opinionated. Flaws: Antagonistic. Bonds: Poor, Nature, Religious. Occupation: Baker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 40 gp. Large well-done wool tapestry (300 gp).
Dabbledob Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'8" and wears a tan tunic with yellow highlights, and long green pants that bunch up around his shoes. His right leg appears badly burned and disfigured. He has brown hair. His half smiles and amber eyes are beguiling and draw you in.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Dabbledob was born in the east. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants to meet his childhood hero.
Ideals: Extrovert, Persistence. Flaws: Shy. Bonds: Attractive, Military. Occupation: Assassin
Voice: High pitched, excited
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 310 gp. 1 Breastplate.
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