Lewis Ashton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and his gloved hand is found clutching a bow. He is bald on top and has large white tufts of hair around his ears. His eyes are gray and catlike.
Personality: Lewis hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. Energy wise he seems alert and responsive.
History: Lewis was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He worked as a nervous Apothecary and found it very stressful. He has achieved small success as a Apothecary.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Artistic, Professionalism. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Apothecary
Voice: Australian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 gp.
Mella Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'10" when asserting herself. She has brown hair. She has green eyes and a blue hat with a tan feather.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: From birth she was tutored by a cruel and relentless mentor. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: Doesn't want to be a Soapmaker and was forced into it by her family; and to clean up the streets
Flaws: Insane. Bonds: Guardian, Adventurer, Mentor, Family. Occupation: Soapmaker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 330 gp.
Ahrim Grace, Male Tiefling [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his sickle. He carries with him a set of sickles, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His purple hair has been sun bleached extensively. His red eyes have a joyful gleam in them most of the time.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Ahrim hails from a village terrorized by orcs. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahrim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many orcs want him driven away.
Ideals: Fighting, Artistic. Bonds: Attractive, Enemies. Occupation: Assassin
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 3)
Armor Class 7
Hit Points 30 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Halfling, Gnoll
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
Anverth Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His black hair is lengthy and is close to two feet long. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has all his life been fascinated with writing.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and further expansion of business
Ideals: Artistic. Flaws: Antagonistic, Secretive. Bonds: Nature, Job. Occupation: Mercenary
Voice: Middle-eastern accent
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 120 gp.
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