Hirrathak Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears professional attire. His red crest is lengthy and is close to two feet long. His eyes are gold and catlike.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hirrathak grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hirrathak. He was always very intelligent and has formed a secret society of specialists.
Motivation: He has decided he is irredeemable.
Ideals: Philantrophist, Gifted. Flaws: Secretive. Bonds: Attractive, Criminal record. Occupation: Sailor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 400 sp.
Bernard Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an entirely violet suit with tan socks and a vest with buckled shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his white hair down. He has violet eyes and a violet hat with a tan feather.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Joker. Bonds: Attractive, Enemies, Rich. Occupation: Sage
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 9 (-1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 70 gp.
Olivia Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a white shirt with thin green vertical stripes and black pants. Her hair is cut close to her head. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: The child of eastern immigrants she idolized her father. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Meet up once more with her childhood friend; and obtaining odd cultural dragonborn artifacts is her passion
Ideals: Persistence, Philantrophist. Flaws: Insane. Bonds: Immigrant, Adventurer. Occupation: Assassin
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 4 (-3) | 12 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Goblin
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 800 sp.
Manea Cryptic, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears suspenders and green workpants. Her shirt is yellow, and she wears a heavy green leather apron most of the time. She has black hair. She has silver eyes and a green hat with a yellow feather.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. When she's not drinking or sleeping the drinks off, she's doing painting.
History: The child of a Butcher, who enjoyed hunting, Manea was taken on many hunting expeditions. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. By chance she met her brother recently and the two have been together since.
Motivation: Wishes to resurrect an old love; and her relatives are trying to arrange a marriage
Ideals: Artistic, Gifted. Bonds: Family, Nature, In love. Occupation: Courier
Voice: Smooth and feminine
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 9 (-1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 sp.
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