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NPC Generator

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Advanced [show]


Gerard Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and a wedding ring on his left hand. His brown hair is heavily combed to the left. He has hazel eyes and a yellow hat with a black feather.

Personality: Gerard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. Over the years he perfected his riding and shooting skills. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Artistic, Entrepeneur. Bonds: Rich, In love, Adventurer, Nature. Occupation: Brewer

Voice: Mumbles to self between sentences

Attributes [hide]

Gerard Firahel, Male Half-Elf Warrior 2
Medium (4'9") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)10 (+0) 12 (+1)9 (-1)
Skills Arcana +2, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 1000 sp. 1 Breastplate.


Social Check DCs


Sun Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right leg. He dresses in brown turtlenecks beneath a tan coat with pastel slacks. His fur is yellow and curly. His eyes are hazel and catlike.

Personality: He is almost excessively polite to everyone, even when angry. Flattery will make him almost putty in your hands.

History: Sun was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To unite with his brother.

Flaws: Shy, Selfish. Bonds: Family, Adventurer. Occupation: Barrister

Voice: Rhymes sentences (sorry)

Attributes [hide]

Sun Blossom, Male Tabaxi Ranger 1
Medium (5'9") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)4 (-3) 14 (+2)14 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 80 gp.


Social Check DCs


Duergath Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a brown suit, tan shirt, and white tie. His blonde hair is greasy and uncared for. He wears large thick round spectacles.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born several months after his mother was called into army service. Duergath abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He left for the west, certain he would find work there.

Motivation: He desires power and/or immortality.

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer, Military. Occupation: Carter

Voice: Thin and wheezing

Attributes [hide]

Duergath Deepdelver, Male Dwarf Wizard 1
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 8 (-1)8 (-1) 8 (-1)7 (-2)
Skills Acrobatics +5, Intimidation +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp.


Social Check DCs


Leucis Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is smooth and relatively long. His eyes are likewise silver. His teeth are white and perfect.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Leucis is combative with any and all who dare try his patience in the slightest.

History: Leucis was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Justice. Bonds: Poor, Attractive. Occupation: Shepherd

Voice: Speaks in third person

Attributes [hide]

Leucis Integrity, Male Tiefling Commoner 1
Medium (6'2") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 5 (-3)13 (+1) 11 (+0)18 (+4)
Skills Deception +6, Nature +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp. White pearl (130 gp).


Social Check DCs

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