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NPC Generator

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Advanced [show]


Namfoodle Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a tan and brown handkerchief worn on his left side. He has moderate length red hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He has always had a great fascination with Dwarven culture. A true patriot, Namfoodle would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: When he was but 5 years old his parents immigrated from the north. Namfoodle was born on a far northern forest where he grew up under the tutelage of his father, an expert Bellfounder. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and dwarven compassion

Flaws: Racist, Shy, Greedy. Bonds: Military, Immigrant. Occupation: Bellfounder

Voice: Boston accent

Attributes [hide]

Namfoodle Ironhide, Male Gnome Barbarian 2
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 9
Hit Points 27 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 16 (+3)17 (+3) 11 (+0)12 (+1)
Skills History +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Auran, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2

Possessions: 260 gp.


Social Check DCs


Theodoric Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His hair is blonde and curly. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised in a white middle class family as the only child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: He loathes his own lifestyle.

Ideals: Philantrophist. Flaws: Depressed, Mundane. Bonds: Attractive, Immigrant. Occupation: Scribe

Voice: Middle-eastern accent

Attributes [hide]

Theodoric Qualanthri, Male Half-Elf Adept 2
Medium (5'1") Half-Elf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 15 (+2)8 (-1) 7 (-2)12 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 8
Languages Elven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 210 gp.


Social Check DCs


Emerald Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A 5'5" western woman, she wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a flail, but if one is not available she will default to her shortbow. She has dyed her greying brown fur a little too much giving a sharp brown color. Her blue eyes lackadaisically let the world flow into them.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Emerald enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Emerald was born on a far western island where she grew up under the tutelage of her father, an expert Ruler. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is content; and to find somewhere to settle down

Ideals: Joker. Flaws: Hedonist, Mundane. Bonds: Immigrant. Occupation: Ruler

Voice: Speaks through clenched teeth

Attributes [hide]

Emerald Candle, Female Tabaxi Bard 1
Medium (5'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)9 (-1) 12 (+1)11 (+0)
Skills Athletics +3, Stealth +2
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Brass mug with jade inlays (200 gp).


Social Check DCs


Gûnd Rutland, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and he perpetually has his scythe ready. He wears a colorful flower in his brown hair. He is baby faced.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gûnd fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Immigrant, Poor. Occupation: Cook

Voice: Spits and sputters

Attributes [hide]

Gûnd Rutland, Male Half-Orc Bard 1
Medium (5'4") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)8 (-1) 13 (+1)10 (+0)
Skills Acrobatics +3, Investigation +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. Onyx (30 gp). 1 Tanglefoot bags.


Social Check DCs

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