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NPC Generator

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Advanced [show]


Anne Perceval Burke, Female Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'5" and dresses well, wearing yellow shirts, loose pants, and blazers most of the time. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are blue and she is always smoking a pipe.

Personality: She is business-like. She takes instructions and follows them to the letter. The war was a terrible time for her, and Anne does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Anne reached her early adolescence her Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She loathes her own lifestyle.

Ideals: Professionalism. Flaws: Depressed. Bonds: Attractive, Military, Rich. Occupation: Carpenter

Voice: Thin and wheezing

Attributes [hide]

Anne Perceval Burke, Female Half-Elf Druid 1
Medium (5'5") Half-Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 9 (-1)9 (-1) 11 (+0)12 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp.


Social Check DCs


Nadarr Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with black lining and desert motifs. He has moderate length white crest. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Nadarr hails from a village terrorized by dire rats. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg; and revenge

Bonds: Adventurer, Job, Enemies, Immigrant. Occupation: Bricklayer

Voice: Raspy

Attributes [hide]

Nadarr Xephyrbahnor, Male Dragonborn Adept 2
Medium (6'1") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)13 (+1) 16 (+3)6 (-2)
Skills Arcana +3, Deception +0
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: Solid gold idol (300 gp).


Social Check DCs


Pikar Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and dresses in red turtlenecks beneath a green coat with yellow slacks. With a patchy red beard and wild red hair. He has several tiny aquamarine earrings on each ear.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and wants to have a good time and be beloved

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Pikar Shadowquick, Male Halfling Adept 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)14 (+2) 9 (-1)13 (+1)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling, Auran, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs


Elegant Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a pastel shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His beige fur is singed and shortened. His amber eyes peer out from beneath his wide-brimmed pastel hat.

Personality: Elegant hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is obsessed with a lost civilization.

History: He served in the navy to pay for his family's outstanding loans. Elegant abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Roofer

Voice: Breathy voice

Attributes [hide]

Elegant Of Snakes, Male Tabaxi Warrior 1
Medium (6'9") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)10 (+0) 11 (+0)10 (+0)
Skills Acrobatics +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 400 sp.


Social Check DCs

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