Tricking Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his gray fur up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A deeply religious man he believes everything happens for a reason. He is skeptical of what others tell him and is slow to trust.
History: He was raised in a island tribe. He found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: To get a good night's sleep.
Flaws: Insomniac, Shy. Bonds: Adventurer, Religious, Nature. Occupation: Sculptor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 60 gp.
Kite Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears pastel trousers with red and green striped suspenders. She wears various colorful collared shirts. Beneath her clothing is a huge mess of scar tissue. She has dyed her greying cinnamon fur a little too much giving a sharp cinnamon color. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. Due to her spouse's obsession with being a Merchant they were divorced and she won custody of their daughter. She worked as a Cartwright, and she later adopted a second daughter.
Motivation: Doesn't want to be a Cartwright and was forced into it by her family; and find a way to reverse the transformation of her sister
Ideals: Optimist. Flaws: Racist. Bonds: Slave, Family, Religious. Occupation: Cartwright
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 11 (+0) | 8 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 280 gp. 3 Smokesticks.
Oskar Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'5" has a big stupid grin on his face most of the time. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He invites people to come help in his community garden.
History: He was born several months after his father was called into army service. He moved out south to avoid the crime he committed. He ran away from his former home and has been making his living as a Performer for the past few years.
Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Bonds: Criminal record, Military, Job, Adventurer. Occupation: Performer
Voice: Hissing voice
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 11 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 80 gp.
Merihim Agony, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears dull green sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His hair is short and white. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: When he was but 4 years old his parents immigrated from the east. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist, Justice. Bonds: Attractive, Immigrant. Occupation: Sculptor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 60 gp. Moss agate (8 gp). Tourmaline (90 gp).
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