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NPC Generator

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Advanced [show]


Flask Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel coat over a green low-cut shirt, and a deerstalker hat upon his head. He has a moderate pudge and is not very fit. His fur is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flask is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Flask grew up listening to his father's many stories. Through the years after Flask was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Flask's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants to meet his childhood hero; and find a way to reverse the transformation of his sister

Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Family, Adventurer. Occupation: Stableman

Voice: Shortens vowels

Attributes [hide]

Flask Of Shadows, Male Tabaxi Monk 1
Medium (5'11") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 6 (-2)16 (+3) 16 (+3)13 (+1)
Skills Deception +3, Investigation +5
Senses Passive Perception 13
Languages Common, Ignan, Giant, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Erevan Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: He likes to wear violet tank tops with grey pants. He has a slight overbite and is overall scrawny. He has a very tight haircut. His blue eyes peer out from beneath his feathered violet hat.

Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Erevan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Erevan. He used his abilities to trick people and travel the world for free.

Motivation: Tiefling compassion; and expand his business

Flaws: Disease, Racist. Bonds: Job, Adventurer, Criminal record. Occupation: Jeweler

Voice: Speaks with back of mouth

Attributes [hide]

Erevan Hildenman, Male Half-Elf Warlock 1
Medium (5'8") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 5 (-3)8 (-1) 13 (+1)13 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Silk rope.


Social Check DCs


Berrian Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He wears a faded coat and loose pants complete with deerstalker hat. He has styled his blonde hair well, parting it to the right. He wears crescent spectacles with a black brim.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a desert tribe. Berrian liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hasn't been sleeping well lately.

Motivation: He feels kind of lost in life; and a need for knowledge about a nearby landmark

Ideals: Passionate. Flaws: Insomniac, Depressed. Bonds: Adventurer, Nature. Occupation: Miner

Voice: Hard of hearing, loud

Attributes [hide]

Berrian Koehlanna, Male Elf Bard 1
Medium (5'4") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)18 (+4) 9 (-1)11 (+0)
Skills Medicine +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Elven, Orc, Gnome, Undercommon, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day142000000

Possessions: 200 sp.


Social Check DCs


Pikar Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His black hair is matted, messy, and big. His eyes are likewise gray.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He receives visions of the future at random moments

History: Pikar was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He was granted martial powers by his dying sister.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and money/treasure

Ideals: Joker, Gifted, Persistence. Flaws: Ugly. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

Pikar Wildheart, Male Halfling Wizard 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)9 (-1) 15 (+2)10 (+0)
Skills Nature +1, Performance +2
Senses Passive Perception 12
Languages Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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