Dain Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a faded coat and loose pants complete with deerstalker hat. His chestnut hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He plays an instrument quite well.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has never given up on his music dream.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Artistic, Gifted. Flaws: Ugly, Insomniac, Mundane. Occupation: Bounty Hunter
Voice: Rolls R's
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
Possessions: 300 sp.
Andram Swift, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses in green turtlenecks beneath a yellow coat with black slacks. His hair is chestnut and very short. His eyes are likewise gold.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A true patriot, Andram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in a small plains village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's since become an addict/alcoholic.
Motivation: To protect his home; and he wants nothing more than to rejoin the army
Flaws: Shy, Addict. Bonds: Military, Nature, Guardian. Occupation: Bounty Hunter
Voice: Spits words with contempt
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 10 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 800 sp.
Alex Harrington, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a grey tunic with black highlights, and long white pants that bunch up around his shoes. His red hair is cut short. His otherwise smooth face is marked with small tiny scars.
Personality: Alex hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He also hits on women, regardless of circumstances.
History: Alex hails from a village terrorized by illithids. Cursed with vampirism at a very young age, Alex has worked very hard to control his curse. He has gone from town to town working and never settling down anywhere, but has fallen for a local Navigator. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants to have a good time and be beloved; and someone believes him a fraud
Ideals: Artistic, Optimist. Flaws: Disease. Bonds: Poor, Has a crush, Enemies. Occupation: Interpreter
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 8 (-1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30 pp. 1 Masterwork Common Melee.
Ozyman Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male dresses well, typically a more casual-formal manner. He is tall, broad shouldered and powerfully built. He has moderate length brown hair. His eyes are a pleasant amber.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He receives visions of the future at random moments
History: Ozyman hails from a village terrorized by illithids. As a young adult he joined a group advocating for an improvement in Halfling conditions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Someone believes him a fraud; and many illithids want him driven away
Ideals: Persistence, Gifted. Flaws: Racist. Bonds: Attractive, Enemies. Occupation: Apothecary
Voice: Spanish accent
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
