Caramip Timbers, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a tan vest and prefers green and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is greying and her face has many wrinkles. Her thin eyebrows rest above her beady brown eyes.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is used to getting what she wants. In part because she is a meticulous planner.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.
Motivation: She seems to be bored by most things.
Ideals: Professionalism. Flaws: Ugly, Shy, Mundane. Bonds: Criminal record. Occupation: Shoemaker
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 270 gp.
Virra Garrick, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing a long, blue cloak. Her black hair is wavy and long. Her face is covered beneath a completely black helmet.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is frequently practicing swordplay.
History: She was born into a rich family. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.
Motivation: To share knowledge with the world; and money/treasure
Ideals: Logical. Flaws: Depressed. Bonds: Military, Rich, Adventurer. Occupation: Map Maker
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 6 (-2) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Abyssal, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Malachite (14 gp).
Enialis Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is typically in his Hunter uniform. With bright brown hair and a scraggly beard. He has gleaming, smiling hazel eyes.
Personality: Confrontational and typically high on some drug or another. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: When he was but 6 years old his parents immigrated from the north. A freak accident while working with his Barrister father left him crippled. He got away from his former life and has fallen to alcoholism.
Motivation: He'd like to take his coworkers down a peg; and to unite with his sister
Flaws: Addict, Disease. Bonds: Job, Family, Immigrant. Occupation: Hunter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 7 (-2) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 700 sp. 1 Darkwood Buckler.
Zepar Dread, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with black lining and desert motifs. He keeps his long brown hair kept up in a rat tail. His eyes are likewise white.
Personality: He has a massive crush on the younger sibling of the Brewer who has hired him part-time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised in a mountains tribe. Zepar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Brewer soon after.
Motivation: To clean up the streets; and expand his business
Bonds: Has a crush, Rich, Nature, Job, Guardian. Occupation: Brewer
Voice: Scottish accent
Attributes [hide]
Medium (6'7") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 7 (-2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1200 sp.
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