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NPC Generator

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Ability Scores
Seed

Advanced [show]


Nedda Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman wears tattered old clothes. She has shaved her head bald. She has a tattooed face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She takes great joy in being the best Bounty Hunter in town.

History: She was born to a criminal king-pin and mafia family When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bounty Hunter. She became a Bounty Hunter soon after.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Bounty Hunter

Voice: French accent

Attributes [hide]

Nedda Smoothhands, Female Halfling Monk 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)19 (+4) 10 (+0)14 (+2) 10 (+0)7 (-2)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Goblin
Attacks Melee -1 / 1d4-3, Ranged +6 / 1d4+4, Grapple +4

Possessions: 1 Good lock.


Social Check DCs


Stannor Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of maces, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears his white hair down. This gray eyed southerner is not easily forgotten.

Personality: He will rave to anyone who will listen. He plays an instrument quite well.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Stannor fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and he seems to be bored by most things

Ideals: Fighting, Artistic. Flaws: Insane, Mundane. Bonds: Attractive. Occupation: Stableman

Voice: Mumbles to self between sentences

Attributes [hide]

Stannor Greenbottle, Male Halfling Bard 2
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 8 (-1)14 (+2) 7 (-2)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 8
Languages Common, Halfling, Auran, Draconic
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 900 sp. Zircon (60 gp). Malachite (8 gp). Golden yellow topaz (200 gp).


Social Check DCs


Jebeddo Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. He keeps his long auburn hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Hedonist. Bonds: Rich, Criminal record, Immigrant. Occupation: Crown-heir

Voice: American accent

Attributes [hide]

Jebeddo Sympony, Male Gnome Barbarian 2
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)6 (-2) 16 (+3)12 (+1)
Skills Intimidation +3, Nature +0
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1000 sp. 2 Holy water.


Social Check DCs


Thamior Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: A 4'9" eastern man, he wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. He sports a flattop hair cut. His half smiles and violet eyes are beguiling and draw you in.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants to get laid; and he's in love

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Military, Has a crush. Occupation: Sellsword

Voice: growls and snarls, animalistic

Attributes [hide]

Thamior Suithrasas, Male Elf Fighter 1
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)11 (+0) 10 (+0)11 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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