Georgina Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her white hair is lengthy and is close to two feet long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is very quiet and rarely speaks above a whisper. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She has dedicated herself to building a better trade route.
Motivation: She is compelled to act according to her religious beliefs; and she has passion for adventuring and risk
Flaws: Shy. Bonds: Attractive, Adventurer, Religious, Mentor. Occupation: Spice Merchant
Voice: Jamaican accent
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 9 (-1) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 600 sp.
Gynnie Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears white leather gloves, a white jacket, and tight pants. She has a very tight haircut. Her fair skin shows little sign of her aristocratic breeding.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Sold as a small child to a necromancer, Gynnie was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A few years later when the east was not economically sound they moved to her current location. She left for the south, certain she would find work there.
Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her
Ideals: Athletic, Impeccable. Bonds: Attractive, Immigrant, Mentor. Occupation: Stableman
Voice: Sounds elderly
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 8 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 390 gp.
Dagger Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She is dressed in earthy colors with a brown and black handkerchief worn on her left side. Her beige fur is greasy and uncared for. Her thin eyebrows rest above her beady copper eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Dagger hails from a village terrorized by brigands. Her parents were killed by brigands in a raid when she was still a young child. The brigands captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She left for the south, certain she would find work there.
Motivation: She's repulsed by the PC; and marry her sister to traveling adventurers
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant, Family. Occupation: Blacksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 5 (-3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2800 sp.
Oppleby Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His brown hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 6 years.
Motivation: Wants to open a new tavern.
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Banker
Voice: Rolls R's
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 12 (+1) | 6 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 sp. Silver comb with moonstones (100 gp).
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