Ermina Hamilton, Female Human [Permalink]
Personal [hide]
Description: She wears a brown vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her brown boots flare out at the collars. She has a slight overbite and is overall scrawny. She wears her white hair up. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is mildly Human supremacist, though she does not identify as such. She does not believe in violence as a means to an end. She is a dedicated Fletcher but believes her peers are too gung-ho.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Fletcher arts, while her father instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She has since lost track of the people in her past.
Motivation: To reunite with her absent mother; and money/treasure
Ideals: Pacifist. Flaws: Racist. Bonds: Attractive, Rich, Family. Occupation: Fletcher
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
Arnold Clifton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears baggy grey pantaloons and a tan scarf. His long silver hair is drawn into a two foot long braid. He has a tattooed face.
Personality: He likes to make people angry or surprised. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Arnold was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To be a Architect again; and further expansion of business
Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Job, Poor. Occupation: Fortune-teller
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 80 gp.
Zanna Beren, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears a tan costume with the symbols of her god on her torso. Her brown hair is well kept. She wears large thick round spectacles.
Personality: Her tongue was cut out and she uses sign language. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A gifted student she started as a Bowyer, but she got bored and became a Bounty Hunter. She ran away from her former home and has been making her living as a Bounty Hunter for the past few years.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and her name or reputation has been wronged in the past by drow, and she desires to right it
Flaws: Disease, Insomniac. Bonds: Enemies, Job, Debt. Occupation: Bounty Hunter
Voice: Sore throat, cough
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: 700 sp. Red-brown spinel (140 gp). 1 Banded mail.
Matilda Blankley, Female Human [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries a battered shortbow and tarnished falchion as well. She sports a flattop hair cut. Her eyes, though not visible through her cowl, are gray.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is obsessed with her god.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Architect arts, while her father instructed her in etiquette, music and courtly manner. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Architect. After a long history of fighting, Matilda and her spouse have recently divorced.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Rich, Job. Occupation: Architect
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 8 (-1) | 3 (-4) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Healer’s kit.
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Their contribution stands as a beacon of hope for all adventurers!