Irann Dmitriyev, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears suspenders and yellow workpants. Her shirt is grey, and she wears a heavy yellow leather apron most of the time. Her skin is fair and her fingers are delicate and long. Her golden hair is knotted and matted. Her otherwise smooth face is marked with small tiny scars.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Gifted from a young age, Irann studied abroad. Brilliant and gifted she never wanted to apply herself. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Gnomish compassion; and marry her sister to traveling adventurers
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Immigrant, Family. Occupation: Bowyer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp.
Rolf Rodney, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is generally well dressed albeit a few years behind the times. He wears his white hair up. He wears large thick round spectacles.
Personality: His tongue was cut out and he uses sign language. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Rolf took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To clean up the streets; and to find somewhere to settle down
Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Banker
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 7
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 11 (+0) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp.
Randal Huckabee, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is always cut to a buzz. His eyes are a pleasant brown.
Personality: He snorts whenever he laughs or is feeling confident. He is a bit of a xeno-phobe, disliking non-Humans.
History: He got into the Sage business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Sage.
Motivation: Tiefling compassion; and many goblins want him driven away
Flaws: Racist. Bonds: Job, Nature, Enemies. Occupation: Sage
Voice: American accent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 8 (-1) | 14 (+2) | 8 (-1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 150 gp.
Wrenn Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is portly but not overly obese. His broad hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.
Personality: He loves telling others what to do and how they should feel about things. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A powerful slaver made him what he is. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son
Ideals: Opinionated, Philantrophist. Flaws: Ugly. Bonds: Mentor, Family. Occupation: Bricklayer
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
1 (-5) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Aquan
Attacks Melee -3 / 1d6-5, Ranged +2 / 1d6+0, Grapple +0
Possessions: 10000 cp.
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