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NPC Generator

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Advanced [show]


Ribbles Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in an above average manner. He has a small bristly mustache and wavy black hair. He is very pretty but has cold, dead eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Being a Butcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist, Fighting. Bonds: Attractive, Criminal record, Poor. Occupation: Butcher

Voice: Speaks with squeezed throat

Attributes [hide]

Ribbles Fiddlefen, Male Gnome Barbarian 2
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 24 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 20 (+5)9 (-1) 7 (-2)11 (+0)
Skills Nature +1, Performance +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2

Possessions: 140 gp.


Social Check DCs


Thomas Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears rags and sports a simple walking cane. His hair is short and black. He wears a mask on his face.

Personality: Thomas is depressed about a lot of things. He tends to be a nihilist. He enjoys reading and quiet.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Thomas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Thomas and his spouse have recently divorced.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Logical. Flaws: Ugly, Depressed, Antagonistic. Bonds: Poor, Nature. Occupation: Herbalist

Voice: Scandinavian accent

Attributes [hide]

Thomas Floshem, Male Half-Elf Expert 2
Medium (4'11") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)11 (+0) 12 (+1)7 (-2)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 60 gp.


Social Check DCs


Thradal Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His tied-back hair is chestnut. He is very pretty but has cold, dead eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He comes from a rich northern family. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He'd like to take his coworkers down a peg; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Persistence. Bonds: Attractive, Job, Rich, Criminal record. Occupation: Sculptor

Voice: Middle-eastern accent

Attributes [hide]

Thradal Goldfinder, Male Dwarf Commoner 1
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 16 (+3)9 (-1) 14 (+2)10 (+0)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp.


Social Check DCs


Shedinn Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. His rusty crest is smooth and relatively long. His ears are large.

Personality: He speaks before he thinks and is too direct. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He comes from a rich southern family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shedinn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shedinn. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Justice. Flaws: Ugly, Impulsive. Bonds: Criminal record, Rich. Occupation: Animal Trainer

Voice: Spits and sputters

Attributes [hide]

Shedinn Shestendeliath, Male Dragonborn Warlock 1
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)9 (-1) 7 (-2)12 (+1)
Skills Animal Handling +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. Amethyst (60 gp).


Social Check DCs

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