Ar-Karo Hackney, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a fine chain shirt which he covers with white colored cloaks and clothing. He wears a colorful flower in his silver hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He acts crazy and hedonistic. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born the only child of a wealthy merchant. Through the years after Ar-Karo was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Ar-Karo's father didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and further expansion of business
Ideals: Entrepeneur. Flaws: Hedonist, Antagonistic. Bonds: Attractive, Job. Occupation: Mortician
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 9 (-1) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 500 sp. 1 Masterwork Common Melee.
Kerkad Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a rose on it. He has red crest. He has gold eyes and a black hat with a pastel feather.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Kerkad was raised in a hard working conservative environment. He has had some formal singing training, and achieved minor success. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and balancing his hectic life and new interpreter responsibilities is difficult
Ideals: Philantrophist, Artistic. Flaws: Antagonistic, Forgetful. Bonds: Job. Occupation: Interpreter
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 800 sp.
Olgoth Blackwood, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, black, dusty cloak. His black hair and beard is wavy and long. His hazel eyes lackadaisically let the world flow into them.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Detective father left him crippled. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Joker, Impeccable. Flaws: Disease, Insane. Bonds: Job. Occupation: Priest
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 7 (-2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 gp. Solid gold idol (200 gp).
Thamuz Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears rags and sports a simple walking cane. He has no hair. His gold eyes peer out from beneath his small green hat.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Sold as a small child to a necromancer, Thamuz was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he wants revenge against drow
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Enemies, Mentor. Occupation: Marshal
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 8 (-1) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 3000 cp. Bloodstone (80 gp).
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