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NPC Generator

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Thorin Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. His black hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 26. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised by priests from a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and his religion dominates his actions

Flaws: Insane. Bonds: Rich, Attractive, Religious, Mentor. Occupation: Sailor

Voice: Whispers

Attributes [hide]

Thorin Helcral, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)11 (+0) 7 (-2)6 (-2)
Skills Acrobatics +5, Perception +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Tod Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in earthy colors with a red and tan handkerchief worn on his right side. His black hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Bounty Hunter first and foremost. He believes firmly that knowledge should be universal. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born several months after his father was called into army service. Through the years after Tod was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Tod's father didn't care for him much, and the feeling was mutual. He used his abilities to trick people and travel the world for free.

Motivation: He's repulsed by the PC.

Ideals: Athletic. Flaws: Insomniac, Antagonistic. Bonds: Job, Criminal record, Military. Occupation: Bounty Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tod Warmwater, Male Halfling Adept 1
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 9 (-1)9 (-1) 13 (+1)8 (-1)
Skills Arcana +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 40 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Theodoric Caerdonel, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is smooth and relatively long. He has gleaming, smiling gray eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Flaws: Shy. Bonds: Attractive, Adventurer, Military, Job. Occupation: Weaver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Theodoric Caerdonel, Male Half-Elf Cleric 2
Medium (5'3") Half-Elf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)14 (+2) 10 (+0)12 (+1)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Celestial
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 390 gp. 1 Masterwork Common Melee.


Social Check DCs


Juliana Gentry, Female Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair, while still mostly black, has prominent grey streaks. Her face is scarred and worn.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a bit of a xeno-phobe, disliking non-Half-Elves.

History: The child of western immigrants she idolized her father. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. She left for the west, certain she would find work there.

Motivation: Half-Elven compassion; and she feels kind of lost in life

Flaws: Ugly, Depressed, Racist. Bonds: Poor, Immigrant. Occupation: Interpreter

Voice: Posh accent

Attributes [hide]

Juliana Gentry, Female Half-Elf Ranger 1
Medium (4'11") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 5 (-3)4 (-3) 11 (+0)8 (-1)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 6000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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