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NPC Generator

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Advanced [show]


Nimble Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears just a pastel suit. Her lavender fur is matted, messy, and big. Her blue eyes dart from person to person.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born to loving parents in a slum to the south. Nimble abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.

Motivation: Find a way to reverse the transformation of her brother; and doesn't want to be a mercenary and was forced into it by her family

Flaws: Ugly, Shy. Bonds: Family, Poor, Adventurer. Occupation: Mercenary

Voice: Italian accent

Attributes [hide]

Nimble Treat, Female Tabaxi Fighter 1
Medium (4'10") Tabaxi, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)12 (+1) 6 (-2)11 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 150 gp. Obsidian (8 gp). 1 Masterwork Common Melee.


Social Check DCs


Mary Hanali, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She dresses in yellow turtlenecks beneath a grey coat with green slacks. Her hair is golden and very short. Her eyes, though not visible through her cowl, are hazel.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She comes from a rich southern family. She worked as a nervous Adventurer and found it very stressful. She has drifted from career to career and currently works as a Adventurer.

Motivation: Further expansion of business; and she'd like to take her coworkers down a peg

Ideals: Fighting. Bonds: Attractive, Religious, Rich, Job. Occupation: Adventurer

Voice: Pirate accent

Attributes [hide]

Mary Hanali, Female Half-Elf Aristocrat 1
Medium (5'0") Half-Elf, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 8 (-1)13 (+1) 10 (+0)12 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 600 sp. 1 Darkwood Buckler.


Social Check DCs


Hadarai Woodhouse, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a top hat to hide his balding. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Animals are drawn to him, and he is able to talk to them.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it.

Ideals: Disciplined, Gifted. Flaws: Addict, Antagonistic. Bonds: Rich. Occupation: Slave Trader

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hadarai Woodhouse, Male Half-Elf Druid 1
Medium (5'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)8 (-1) 12 (+1)11 (+0)
Skills Stealth +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 130 gp. Tourmaline (140 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hlin Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a robe, a symbol of the four houses of cards around her neck, and a scimitar on her belt. She keeps her blonde hair in a flapper bob. She wears crescent spectacles with a black brim.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Born to a Locksmith, her mother struggled to pay the bills. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Ruler. She ran away from her former home and has been making her living as a Ruler for the past few years.

Motivation: Doesn't want to be a Ruler and was forced into it by her family.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Poor, Job. Occupation: Ruler

Voice: Sensual and smooth

Attributes [hide]

Hlin Aranore, Female Dwarf Wizard 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)11 (+0) 6 (-2)12 (+1)
Skills Religion +2, Stealth +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 10 pp. 1 Masterwork Musical instrument.


Social Check DCs

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