Simon Spalding, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a worn and beaten armor. His blonde hair is knotted and matted. He has gleaming, smiling hazel eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to open a new tavern; and to end his boredom
Ideals: Joker, Entrepeneur. Flaws: Mundane. Bonds: Job. Occupation: Apothecary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1000 cp.
Cory Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He likes to wear violet tank tops with brown pants. With a patchy blonde beard and wild blonde hair. His face is covered beneath a completely black helmet.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: He is content; and he seems to be bored by most things
Ideals: Athletic, Extrovert. Flaws: Mundane. Bonds: Immigrant. Occupation: Bellfounder
Voice: Scottish accent
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 10 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 6 (-2) | 6 (-2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Goblin
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 380 gp.
Whurbin Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey collared shirt and brown pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His blonde hair, when down, is lengthy. He has a tattooed face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He works hard and plays hard.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Whurbin was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Whurbin's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic, Hedonist. Bonds: Rich. Occupation: Farmer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 120 gp.
Faral Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a blue vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her blue boots flare out at the collars. She has no hair. Her face is covered beneath a completely black helmet.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Animals are drawn to her, and she is able to talk to them.
History: She was born the only child of a wealthy merchant. After coming to the age of reason, Faral took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted divine powers by her dying sister.
Motivation: Retire the richest woman in the south; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted, Entrepeneur. Flaws: Ugly. Occupation: Farmer
Voice: Creaky witch voice
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 7 (-2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +5
Possessions: 2000 cp.
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