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NPC Generator

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Advanced [show]


Bardryn Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a fine chain shirt which she covers with grey colored cloaks and clothing. She is an epitome of beauty. She sports a flattop hair cut. Her otherwise smooth face is marked with small tiny scars.

Personality: She is fixated on the number 45. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Barkeep hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is untrained/undisciplined, which makes her dangerous.

Motivation: To prove her worth to the world; and she is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Insane, Impulsive. Bonds: Attractive, Poor. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Bardryn Bofdann, Female Dwarf Aristocrat 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)7 (-2) 9 (-1)10 (+0)
Skills History +0, Investigation +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: Just what you see.


Social Check DCs


Rael Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a black scarf. He has a moderate pudge and is not very fit. He wears a broad hat to hide his balding. His hazel unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Further he is a bit of a stoner and is frequently out of it.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He got away from his former life and has fallen to alcoholism.

Motivation: He is compelled to act according to his religious beliefs; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Disease, Insomniac, Addict. Bonds: Religious, Enemies. Occupation: Herbalist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Rael Wasanthi, Male Elf Expert 1
Medium (5'5") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)11 (+0) 17 (+3)12 (+1)
Skills Athletics +0, Insight +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +5

Possessions: 800 sp. Red spinel (90 gp).


Social Check DCs


Giselle Stanton, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she tends to wear a large grey jacket. Her hair is long and black with streaks of red, and is pulled back with small grey clips. Her skin is flawless and her gray eyes scan people very quickly.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born at the edge of vast desert. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark

Ideals: Opinionated. Flaws: Insomniac. Bonds: Attractive, Criminal record, Nature, Adventurer. Occupation: Performer

Voice: Slurs words

Attributes [hide]

Giselle Stanton, Female Human Ranger 2
Medium (6'0") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 7 (-2)10 (+0) 12 (+1)10 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 120 gp.


Social Check DCs


Thomas Lincoln, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His golden hair is cut jaggedly and amateurishly. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the south, but his parents moved at a very young age to the west. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Several ex partners dislike his way of doing things and want revenge; and doesn't want to be a layabout and was forced into it by his family

Ideals: Gifted. Bonds: Family, Immigrant, Adventurer, Enemies. Occupation: Layabout

Voice: Speaks with squeezed throat

Attributes [hide]

Thomas Lincoln, Male Human Adept 2
Medium (6'5") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 4 (-3)8 (-1) 10 (+0)9 (-1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 350 gp. 1 Hourglass.


Social Check DCs

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