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NPC Generator

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Advanced [show]


Stannor Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear red tank tops with black pants. He is bald on top and has large auburn tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. The war was a terrible time for him, and Stannor does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the west his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was always very intelligent and has formed a secret society of specialists.

Motivation: He loathes his own lifestyle.

Flaws: Ugly, Secretive, Depressed. Bonds: Military, Poor. Occupation: Fisher

Voice: Jittery and nervous

Attributes [hide]

Stannor Goodbarrel, Male Halfling Warrior 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)8 (-1) 14 (+2)9 (-1)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +4

Possessions: 140 gp.


Social Check DCs


Two Llamas Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He is portly but not overly obese. He has no fur. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To clean up the streets; and to end his boredom

Flaws: Ugly, Shy, Fearful, Mundane. Bonds: Mentor, Guardian. Occupation: Fortune-teller

Voice: Stutters

Attributes [hide]

Two Llamas Of Spirit, Male Tabaxi Wizard 1
Medium (6'2") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)8 (-1) 8 (-1)15 (+2)
Skills Animal Handling +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bryseis Luck, Female Tiefling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is greying and her face has many wrinkles. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born blind and as such lacked many opportunities for work. Through the years after Bryseis was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Bryseis's mother didn't care for her much, and the feeling was mutual. During her travels, Bryseis and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bryseis discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Bryseis fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She's in love.

Flaws: Insane, Antagonistic, Disease. Bonds: Has a crush, Adventurer. Occupation: Engraver

Voice: Raspy

Attributes [hide]

Bryseis Luck, Female Tiefling Ranger 1
Medium (5'8") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)11 (+0) 8 (-1)10 (+0)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs


Hugh Bradly, Male Human [Permalink]

Personal [hide]

Description: An older man who wears very tight pants and wife beaters, though occasionally he sports a grey coat, he is not a threatening figure. His chestnut hair is knotted and matted. His hazel eyes dart from person to person.

Personality: A skeptical and narcissistic man, Hugh's first love is himself. His second love is also himself. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Hugh lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has worked as a Stableman like his mother before him.

Motivation: Wants to open a new tavern; and he wants to get laid

Ideals: Impeccable, Justice. Bonds: Family, Job, Has a crush. Occupation: Stableman

Voice: Prounounces S like Z

Attributes [hide]

Hugh Bradly, Male Human Expert 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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