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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Vistra Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses in brown turtlenecks beneath a red coat with tan slacks. She has wavy chestnut hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She never swears and excessively uses polite adverbs when speaking. She receives visions of the future at random moments

History: Vistra was raised in a hard working conservative environment. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She became a Mercenary soon after.

Motivation: Meet up once more with her childhood friend; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Optimist, Gifted. Bonds: Job, Criminal record, Adventurer. Occupation: Mercenary

Voice: Breathy voice

Attributes [hide]

Vistra Thrahak, Female Dwarf Commoner 1
Medium (3'10") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)11 (+0) 11 (+0)11 (+0)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 pp.


Social Check DCs


Trail Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 4'8", this woman wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her brown fur is kept up in a ponytail inside a wide-brimmed hat. Her copper eyes are slightly larger than normal.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is a logical person and will generally grow upset if things defy logic and science.

History: Trail was raised in a hard working conservative environment. Her family was turned out during the war. She and her family wandered east to less war torn lands. She struck the Merchant job and began her own company from there.

Motivation: She wants to get laid; and balancing her hectic life and new merchant responsibilities is difficult

Ideals: Logical. Flaws: PTSD. Bonds: Attractive, Job, Has a crush. Occupation: Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Trail Timber, Female Tabaxi Wizard 1
Medium (4'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)10 (+0) 7 (-2)14 (+2)
Skills Animal Handling +0, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 sp. Golden pearl (60 gp).


Social Check DCs


Anthony Benson, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and he perpetually has his glaive ready. His hair is cut close to his head. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anthony fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Disciplined, Gifted. Flaws: Fearful. Bonds: Attractive. Occupation: Barber

Voice: Middle-eastern accent

Attributes [hide]

Anthony Benson, Male Human Druid 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)15 (+2) 6 (-2)10 (+0)
Skills Acrobatics +4, Insight +0
Senses Passive Perception 8
Languages Common, Gnome, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Gerald Addington, Male Human [Permalink]

Personal [hide]

Description: This northern man sports brown clothing, slightly heavier than average wear. His clothes are grease stained in places. His auburn hair is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is afraid of women and trembles around them

History: He was born in the north, but his parents moved at a very young age to the east. Gerald was born on a far northern plains where he grew up under the tutelage of his mother, an expert Glassblower. He left for the north, certain he would find work there.

Motivation: He feels that his past leaves him morally obligated to help; and a need for knowledge about a nearby landmark

Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Glassblower

Voice: Switch between two voices

Attributes [hide]

Gerald Addington, Male Human Fighter 2
Medium (6'0") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 330 gp. Moss agate (6 gp). Bloodstone (70 gp).


Social Check DCs

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