Nutae Firahel, Male Elf [Permalink]
Personal [hide]
Description: An older man who is wearing colorful clothing, dressed as a Merchant, he is not a threatening figure. He has moderate length red hair. His violet eyes dart from person to person.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 14 years.
Motivation: Many brigands want him driven away; and wants to open a new tavern
Ideals: Optimist. Flaws: Selfish. Bonds: Immigrant, Job, Enemies. Occupation: Merchant
Voice: Hollow voice
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 150 gp. 1 Superior lock.
Jabbie Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has done his best to style his silver hair to look like a famous performer. His brown unseeing eyes seem to look past you.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a habit of throwing himself into exceedingly dangerous situations.
History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Carpenter mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Ideals: Passionate. Flaws: Ugly, Disease, Impulsive. Bonds: Poor, Military. Occupation: Animal Trainer
Voice: Middle-eastern accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp.
Arjhan Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a moderate pudge and is not very fit. His brass crest is knotted and matted. He wears a mask on his face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He never wears the same outfit twice, unless he absolutely has to.
History: A powerful slaver made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arjhan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist, Artistic, Entrepeneur. Bonds: Mentor. Occupation: Ruler
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 2)
Armor Class 7
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Aquan, Orc
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 310 gp.
Theodoric Fidget, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and his gloved hand is found clutching a rapier. His golden hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: When he was but 4 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He now spends his time doing works of charity.
Motivation: To reunite with his old friends; and wishes to resurrect an old love
Ideals: Passionate, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Immigrant, In love. Occupation: Crown-heir
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 7 (-2) | 8 (-1) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp. Zircon (70 gp).
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