Kassoon
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NPC Generator

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Advanced [show]


Trey Dalton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a grey coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. He has a long auburn beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Trey has worked very hard to control his curse. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable.

Ideals: Impeccable. Flaws: Insomniac, Disease. Bonds: Attractive, Criminal record. Occupation: Armorer

Voice: Slurs words

Attributes [hide]

Trey Dalton, Male Human Rogue 1
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 9 (-1)12 (+1) 10 (+0)10 (+0)
Skills Acrobatics +0, Stealth +0
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 150 gp. Brown-green garnet (130 gp).


Social Check DCs


Seven Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is typically in her Knight uniform. Her white fur is drawn into a tight pony tail with a clover scrunchie. This blue eyed northerner is not easily forgotten.

Personality: She is fixated on the number 53. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Seven was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She worked as a nervous Knight and found it very stressful. She's also a talented Herbalist, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and expand her business

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Poor. Occupation: Knight

Voice: Creaky witch voice

Attributes [hide]

Seven Mirror, Female Tabaxi Cleric 2
Medium (6'1") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)11 (+0) 10 (+0)12 (+1)
Skills Insight +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 4000 cp.


Social Check DCs


Marastyr Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears brown trousers with grey and brown striped suspenders. She wears various colorful collared shirts. Her red hair is heavily combed to the left. She has gleaming, smiling hazel eyes.

Personality: While she acts the brute, she is far gentler than she would appear. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born on a small isolated farm. Her mother was very strict, and drilled into her lessons on being the perfect lady. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Engraver

Voice: Uses lots of figures of speech

Attributes [hide]

Marastyr Rubyeye, Female Dwarf Wizard 1
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)6 (-2) 10 (+0)6 (-2)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 150 gp.


Social Check DCs


Silvo Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries greataxes. His moppish silver hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily eccentric. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Silvo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Silvo. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Entrepeneur, Fighting, Justice. Flaws: Insane. Bonds: Criminal record. Occupation: Barkeep

Voice: Strong lisp

Attributes [hide]

Silvo Shadowquick, Male Halfling Warrior 1
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 10 (+0)13 (+1) 11 (+0)9 (-1)
Skills Performance +1, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 140 gp.


Social Check DCs

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