Diesa Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a fancy brown dress. Her hair, while still mostly white, has prominent grey streaks. She wears a mask on her face.
Personality: Prone to second guessing herself, she comes off as nervous. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Assassin arts, while her father instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now spends her time doing works of charity.
Motivation: She seems to be bored by most things; and she has money and likes to spend it
Ideals: Philantrophist. Flaws: Shy, Fearful, Mundane. Bonds: Attractive, Rich. Occupation: Assassin
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 1)
Armor Class 7
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 4 (-3) | 16 (+3) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee -1 / 1d4-3, Ranged -1 / 1d4-3, Grapple -3
Possessions: 110 gp. Coral (120 gp).
Einkil Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'0" and wears a fancy brown suit. His right leg appears badly burned and disfigured. His hair is long and chestnut with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invites people to come help in his community garden.
History: Einkil was born in the west. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He struck the Sellsword job and began his own company from there.
Motivation: Doesn't want to be a Sellsword and was forced into it by his family; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Persistence. Bonds: Attractive, Job, Family. Occupation: Sellsword
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 9 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 6000 cp.
Guy Warwick, Male Human [Permalink]
Personal [hide]
Description: He wears a grey collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. His golden hair is cut short with large spiked bangs in the front. His brown eyes are passionate and lively.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to make almost anything out of random pieces of junk.
History: He is the product a well kept family trust fund and as such has never really known need. Cursed with lycanthropy at a very young age, Guy has worked very hard to control his curse. Since then, he has sought to make the best of life.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Gifted, Optimist. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Engraver
Voice: Squeaky
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Draconic, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Malachite (11 gp). Jasper (50 gp).
Reynard Digby, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise amber.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He enjoys reading and quiet.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken from his home at a very young age. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things
Ideals: Fighting, Joker, Logical. Flaws: Mundane. Bonds: Slave. Occupation: Healer
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. 1 Healer’s kit.
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Their contribution stands as a beacon of hope for all adventurers!