Rosamund Sharps, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. She wears a deerstalker hat to cover her moderate length silver hair. Her ears are large.
Personality: Cocky and sure of herself, she believes she is the best Bellfounder born in the past three hundred years. She believes the world needs to unite to get rid of dire rats once and for all.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.
Motivation: Someone believes her a fraud.
Flaws: Ugly. Bonds: Job, Enemies, Religious, Family. Occupation: Bellfounder
Voice: Mousy voice
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Brown-green garnet (70 gp). Tourmaline (70 gp). Obsidian (7 gp). 1 Everburning torch.
Bimpnottin Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears rags and sports a simple walking cane. She keeps her chestnut hair in a pixie cut. Her eyes are gray and beady.
Personality: She is extraordinarily eccentric. The war was a terrible time for her, and Bimpnottin does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She is untrained/undisciplined, which makes her dangerous.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Athletic. Flaws: Ugly, Insane, Depressed. Bonds: Poor, Military. Occupation: Sculptor
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 7 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp.
Jasmine Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a tight fitting white shirt and pants. She is muscular with a powerful set of arms. Her chestnut hair is singed and shortened. Her brown eyes peer out from beneath her small white hat.
Personality: She is fixated on the number 63. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She plays an instrument quite well.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. In her 13th year, her parents were killed by a illithids raid, leaving Jasmine alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by illithids. Jasmine was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: Her religion dominates her actions; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Religious, Enemies. Occupation: Spy
Voice: Slurs words
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 7 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 800 sp.
Creega Lincoln, Female Half-Orc [Permalink]
Personal [hide]
Description: An older woman who wears clothing that is held on in multiple layers but all of it is in poor condition, she is not a threatening figure. She keeps her long silver hair kept up in a rat tail. Her ears are large.
Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She does not trust anyone and sleeps with one eye open.
History: She was born to a criminal king-pin and mafia family She moved from fad to fad and when she turned 15 she discovered poetry. Being a Miller kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Poor, Criminal record. Occupation: Miller
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 8 (-1) | 6 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 140 gp. Red spinel (100 gp).
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