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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Marigold Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She is generally shirtless and showing off her tattooed chest. Her whole body is exceptionally muscular. She sports a flattop hair cut. Her face is covered beneath a completely black helmet.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. As long as the job gets done she does not care how it got done.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She used her abilities to travel the world and help people.

Motivation: She's repulsed by the PC; and to find somewhere to settle down

Ideals: Philantrophist, Professionalism, Gifted. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Sailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Marigold Copperkettle, Female Halfling Paladin 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)9 (-1) 3 (-4)14 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 6
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 40 gp.


Social Check DCs


Shedinn Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears green leather gloves, a green jacket, and tight pants. His crest is short and white. His eyes are gold and catlike.

Personality: Prone to second guessing himself, he comes off as nervous. He misses his home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Shedinn studied abroad. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Athletic, Gifted, Impeccable. Flaws: Shy. Bonds: Immigrant. Occupation: Ploughman

Voice: Excited and jittery

Attributes [hide]

Shedinn Xephyrbahnor, Male Dragonborn Cleric 3
Medium (6'1") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)12 (+1) 9 (-1)12 (+1)
Skills Persuasion +3, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Smoky quartz (70 gp). Golden pearl (130 gp).


Social Check DCs


Qemuel Doom, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a feathered hat to cover his moderate length dark red hair. This gold eyed westerner is not easily forgotten.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a pair of adventurers, Qemuel grew up listening to his mother's many stories. Qemuel abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Architect

Voice: Spits words with contempt

Attributes [hide]

Qemuel Doom, Male Tiefling Druid 2
Medium (6'10") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)9 (-1) 15 (+2)12 (+1)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 290 gp.


Social Check DCs


Sweet Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears suspenders and pastel workpants. His shirt is yellow, and he wears a heavy pastel leather apron most of the time. Beneath his clothing is a huge mess of scar tissue. His gray fur, when down, is lengthy. His blue unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Sweet will drive conversation. He believes the world needs to unite to get rid of orcs once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Bounty Hunter father left him crippled. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: A deep hatred of orcs.

Ideals: Extrovert. Flaws: Disease. Bonds: Slave, Enemies, Religious. Occupation: Ruler

Voice: Creaky witch voice

Attributes [hide]

Sweet Plume, Male Tabaxi Rogue 2
Medium (5'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 9 (-1)13 (+1)
Skills Perception +1, Performance +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 380 gp. 1 Masterwork Artisan’s tools.


Social Check DCs

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