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NPC Generator

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Advanced [show]


Sekhmet Cryptic, Female Tiefling [Permalink]

Personal [hide]

Description: She dresses well, wearing green shirts, loose pants, and blazers most of the time. She is bristling with hidden weapons, mostly falchions and halberds. She keeps her silver hair in a pixie cut. Her black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Sekhmet is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. A friendly and beautiful Tiefling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: The child of southern immigrants she idolized her mother. She moved out east to avoid the crime she committed. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Immigrant. Occupation: Unemployed

Voice: Rhymes sentences (sorry)

Attributes [hide]

Sekhmet Cryptic, Female Tiefling Warlock 1
Medium (5'1") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Athletics -1, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 60 gp.


Social Check DCs


Reynard Barton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape, and he perpetually has his halberd ready. His hair is always cut to a buzz. His eyes are a pleasant green.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Flattery will make him almost putty in your hands.

History: Reynard was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is unsatisfied with his job; and marry his sister to traveling adventurers

Ideals: Fighting, Impeccable. Flaws: Selfish. Bonds: Job, Family. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Reynard Barton, Male Human Druid 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)9 (-1) 12 (+1)9 (-1)
Skills Investigation +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 500 sp. Red spinel (70 gp). 1 Everburning torch.


Social Check DCs


Fenriz Doom, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. He has blue hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is an amazing painter.

History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in dagger use. He hasn't been sleeping well lately.

Motivation: He wants revenge against drow; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Insomniac, Shy. Bonds: Enemies. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Fenriz Doom, Male Tiefling Barbarian 1
Medium (6'8") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)10 (+0) 9 (-1)11 (+0)
Skills History +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 110 gp.


Social Check DCs


Godfrey Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. His tied-back hair is black. He wears round tiny glasses practically rammed into his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father

Ideals: Impeccable, Logical. Flaws: Mundane. Bonds: Attractive, Immigrant, Family. Occupation: Servant

Voice: Raspy

Attributes [hide]

Godfrey Xiloscient, Male Half-Elf Warrior 2
Medium (4'9") Half-Elf, True Neutral (CR 2)
Armor Class 7
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 10 (+0)10 (+0) 10 (+0)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1

Possessions: 160 gp. Emerald (500 gp).


Social Check DCs

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