Mindartis Horineth, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has dyed his greying black hair a little too much giving a sharp black color. His green eyes dart from person to person.
Personality: A skeptical and narcissistic man, Mindartis's first love is himself. His second love is also himself. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Mindartis was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He found a children's book about a Elf Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he's looking for his big break
Ideals: Impeccable, Gifted. Bonds: Poor, Adventurer. Occupation: Painter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1600 sp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Silver chalice with lapis lazuli gems (80 gp). Sapphire pendant on gold chain (500 gp).
Pyntle Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue collared shirt and black skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt, and carries swords. Her red hair is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are blue.
Personality: While she acts the brute, she is far gentler than she would appear. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. Since then, she has sought to make the best of life.
Motivation: Wishes to resurrect an old love.
Ideals: Fighting, Optimist, Gifted. Bonds: In love, Debt. Occupation: Fletcher
Voice: Irish accent
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: A silver and pearl hairclip (100 gp).
Sarah Harlan, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white stubble. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has a hunchback. She has no hair. She has a tattooed face.
Personality: She is happy with her job as a Blacksmith. She turns her eye from what people do, preferring to live and let live. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Blacksmith. She has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and expand her business
Ideals: Logical. Flaws: Ugly. Bonds: Job, Military. Occupation: Blacksmith
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 7 (-2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Just what you see.
Mamnen Idea, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior, and he perpetually has his shield ready. He has no hair. His eyes, though not visible through his cowl, are silver.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently the stress of being a Interpreter has made it difficult for him to sleep.
Motivation: Expand his business.
Ideals: Fighting. Flaws: Ugly, Mundane, Insomniac. Bonds: Job, Military. Occupation: Interpreter
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
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Their contribution stands as a beacon of hope for all adventurers!