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NPC Generator

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Advanced [show]


Laucian Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is dressed in earthy colors with a blue and white handkerchief worn on his left side. Beneath his clothing is a huge mess of scar tissue. He has moderate length white hair. His brown eyes peer out from beneath his broad blue hat.

Personality: Eccentric and domineering, Laucian will drive conversation. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Laucian hails from a village terrorized by dire rats. In his 13th year, his parents were killed by a dire rats raid, leaving Laucian alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Slave, Enemies, Adventurer, Criminal record. Occupation: Bookbinder

Voice: Smooth and feminine

Attributes [hide]

Laucian Siannodel, Male Elf Ranger 1
Medium (5'5") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)11 (+0) 10 (+0)12 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 4000 cp. Jade (140 gp).


Social Check DCs


Eldeth Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. She carries with her a set of axes on her belt, each one with a opal on the hilt. Her hair is cut close to her head. Her eyes are likewise amber.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Eldeth grew up listening to her father's many stories. Brilliant and gifted she never wanted to apply herself. She now travels the world, in search of power and loot.

Motivation: She wants to meet her childhood hero; and she desires power and/or immortality

Ideals: Fighting, Logical, Gifted. Bonds: Attractive, Guardian, Adventurer. Occupation: Shipwright

Voice: Pirate accent

Attributes [hide]

Eldeth Gorunn, Female Dwarf Warlock 1
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 18 (+4)10 (+0) 7 (-2)12 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Leaf In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her black fur has been sun bleached extensively. This green eyed northerner is not easily forgotten.

Personality: Cocky and sure of herself, she believes she is the best Fortune-teller born in the past three hundred years. She does not believe in violence as a means to an end. She is a dedicated Fortune-teller but believes her peers are too gung-ho.

History: Leaf was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She tends to her Fortune-teller job now, and dutifully fulfills any obligations she has.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Ideals: Pacifist. Flaws: Fearful. Bonds: Poor, Immigrant, Job. Occupation: Fortune-teller

Voice: Soft and melodious

Attributes [hide]

Leaf In the Wind, Female Tabaxi Aristocrat 1
Medium (4'10") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 7 (-2)4 (-3) 13 (+1)11 (+0)
Skills Arcana -1, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 90 gp. 1 Masterwork Common Melee.


Social Check DCs


Rangrim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is generally well dressed albeit a few years behind the times. His hair is black and curly. His amber eyes peer out from beneath his broad grey hat.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. As long as the job gets done he does not care how it got done.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Ideals: Professionalism. Bonds: Attractive, Nature, Adventurer. Occupation: Sailor

Voice: Mousy voice

Attributes [hide]

Rangrim Rumnaheim, Male Dwarf Commoner 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)8 (-1) 13 (+1)15 (+2)
Skills Persuasion +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 40 gp.


Social Check DCs

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