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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Sybil Crane, Female Half-Elf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a violet vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her violet boots flare out at the collars. She has slicked back chestnut hair. She has blue eyes.

Personality: She is extraordinarily eccentric. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born the only child of a wealthy merchant. She helped her mother out around the business and became quite the natural. She now spends her time doing works of charity.

Motivation: She is a bit of a kleptomaniac; and she feels that her past leaves her morally obligated to help

Ideals: Philantrophist, Entrepeneur. Flaws: Insane. Bonds: Job, Criminal record. Occupation: Spy

Voice: Irish accent

Attributes [hide]

Sybil Crane, Female Half-Elf Fighter 1
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)10 (+0) 5 (-3)13 (+1)
Skills Deception +3, Stealth +0
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 80 gp. Large well-done wool tapestry (200 gp).


Social Check DCs


Ida Bradford, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is wearing a long, grey cloak. She keeps her long black hair kept up in a rat tail. She tend to wears goggles to shield her eyes.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Ida was raised in a hard working conservative environment. Ida liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She ran away from her former home and has been making her living as a Crown-heir for the past few years.

Motivation: She is unsatisfied with her job.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Job, Nature. Occupation: Crown-heir

Voice: Speaks with back of mouth

Attributes [hide]

Ida Bradford, Female Human Barbarian 1
Medium (4'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Celestial, Giant
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 140 gp. Large well-done wool tapestry (300 gp).


Social Check DCs


Kristryd Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'2" and wears silk and lounges about seductively. She sports chestnut long hair. She has gleaming, smiling hazel eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When she's not drinking or sleeping the drinks off, she's doing music.

History: Kristryd hails from a village terrorized by giants. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and many giants want her driven away

Ideals: Artistic. Flaws: PTSD. Bonds: Attractive, Nature, Enemies. Occupation: Interpreter

Voice: High pitched, excited

Attributes [hide]

Kristryd Dankil, Female Dwarf Expert 1
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)9 (-1) 14 (+2)6 (-2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 500 sp.


Social Check DCs


Kite Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a pastel armored body suit, with a simple brown line shooting up and back down. She has done her best to style her black fur to look like a famous performer. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born blind and as such lacked many opportunities for work. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is not mentally stable, and does not behave rationally; and her relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Insane, Secretive, Disease. Occupation: Mortician

Voice: Ums and uhs a lot

Attributes [hide]

Kite Moon, Female Tabaxi Sorcerer 2
Medium (6'1") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)7 (-2) 11 (+0)11 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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