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NPC Generator

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Advanced [show]


Oren Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'1". He wears a faded coat and loose pants complete with broad hat. His auburn hair is kept up in a ponytail inside a broad hat. He has blue eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.

Motivation: Revenge; and to find somewhere to settle down

Ideals: Philantrophist. Flaws: Mundane. Bonds: Job, Poor, Enemies. Occupation: Guard

Voice: Ums and uhs a lot

Attributes [hide]

Oren Jamjar, Male Halfling Commoner 2
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 18 (+4)13 (+1) 10 (+0)8 (-1)
Skills Athletics +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Valafar Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses like a well dressed Crown-heir does. His hair is brown and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Valafar was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his absent mother.

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Adventurer, Family. Occupation: Crown-heir

Voice: Smooth and feminine

Attributes [hide]

Valafar Malevolence, Male Tiefling Fighter 2
Medium (5'11") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 10000 cp. 4 Alchemist’s fire.


Social Check DCs


Nadarr Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a slight overbite and is overall scrawny. His scarlet crest has been sun bleached extensively. His fierce red eyes like to dwell on things.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of illithids once and for all.

History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture.

Ideals: Joker, Fighting. Bonds: Enemies, Criminal record. Occupation: Crown-heir

Voice: High pitched, excited

Attributes [hide]

Nadarr Raghthroknaar, Male Dragonborn Ranger 2
Medium (6'3") Dragonborn, Neutral Evil (CR 2)
Armor Class 8
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 13 (+1)9 (-1) 14 (+2)12 (+1)
Skills Arcana +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 270 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sannl Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy brown stubble. She very much looks the part of a Carpenter. She has a hunchback. Her wide-brimmed hat is riddled with cuts and holes. She wears a mask on her face.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She has all her life been fascinated with music.

History: When she was but 7 years old her parents immigrated from the east. She moved out west to avoid the crime she committed. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Seeks redemption.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Immigrant, Criminal record. Occupation: Carpenter

Voice: Forgets to breathe while speaking

Attributes [hide]

Sannl Frostbeard, Female Dwarf Warlock 1
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)12 (+1) 9 (-1)9 (-1)
Skills Athletics +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 40 gp. Moonstone (30 gp). 3 Acid flasks.


Social Check DCs

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