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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Olunt Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a grey poncho over his likewise colored trousers and shirt. He wears his golden hair up. His hazel eyes peer out from beneath his broad grey hat.

Personality: He does not believe in betrayal or weakness as things to be tolerated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Olunt was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He's also a talented Bather, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Brewer responsibilities is difficult.

Ideals: Justice, Persistence. Bonds: Slave, Job. Occupation: Brewer

Voice: Low rumbling, strings words together

Attributes [hide]

Olunt Loderr, Male Dwarf Expert 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)13 (+1) 7 (-2)3 (-4)
Skills Athletics +2, Stealth +3
Senses Passive Perception 8
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 50 gp. 1 Breastplate.


Social Check DCs


Alice Martell, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her silver hair is smooth and relatively long. Her brown eyes are passionate and lively.

Personality: She is business-like. She takes instructions and follows them to the letter. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: Sold as a small child to a necromancer, Alice was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. After coming to the age of reason, Alice took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has since lost track of the people in her past.

Motivation: Wants to work out more often.

Ideals: Athletic, Professionalism, Artistic, Gifted. Bonds: Family, Mentor. Occupation: Navigator

Voice: High pitched and raspy

Attributes [hide]

Alice Martell, Female Half-Elf Barbarian 2
Medium (5'5") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)12 (+1) 11 (+0)15 (+2)
Skills Medicine +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ella Marlowe, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is tall, broad shouldered and powerfully built. Her chestnut hair, when down, is lengthy. Her eyes, though not visible through her cowl, are blue.

Personality: While she acts the brute, she is far gentler than she would appear. She also hits on women, regardless of circumstances.

History: She got into the Tailor business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Tailor work with an outfit from a few towns over. Tailor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Tailor soon after.

Motivation: Balancing her hectic life and new Tailor responsibilities is difficult; and to end her boredom

Ideals: Fighting. Flaws: Mundane. Bonds: Has a crush, Job. Occupation: Tailor

Voice: Scottish accent

Attributes [hide]

Ella Marlowe, Female Human Aristocrat 1
Medium (4'7") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 7 (-2)10 (+0) 11 (+0)11 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2

Possessions: 400 sp. Moonstone (40 gp). 1 Silk rope.


Social Check DCs


Guy Clinton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. He has a very tight haircut. His eyes, though not visible through his cowl, are amber.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Guy was left his mother's suit of armor and trained in its use and care. He has dedicated himself to building a better village for his children.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Passionate, Artistic. Bonds: Adventurer, Military. Occupation: Bounty Hunter

Voice: German accent

Attributes [hide]

Guy Clinton, Male Human Paladin 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)11 (+0) 6 (-2)10 (+0)
Skills Arcana +2, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 30 gp.


Social Check DCs

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