Five Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy red fur. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has a hunchback. She wears a deerstalker hat to cover her moderate length red fur. Her eyes are blue and she is always smoking a pipe.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is obsessed with finding treasure.
History: She was born on a small isolated farm. She moved out east to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.
Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable
Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Nature, Criminal record. Occupation: Blacksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 5 (-3) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 110 gp. Freshwater pearl (6 gp). 1 Banded mail.
Valafar Covert, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in a clean green cloak covering his clean studded leather. He has done his best to style his red hair to look like a famous performer. He wears a mask on his face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has achieved small success as a Barkeep.
Motivation: His relatives are trying to arrange a marriage; and he is unsatisfied with his job
Flaws: Shy, Antagonistic. Bonds: Adventurer, Job, Family. Occupation: Barkeep
Voice: Russian accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 10 (+0) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 140 pp. 1 Everburning torch.
Anverth Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Crown-heir. His hair is blonde and very short. He wears crescent spectacles with a black brim.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with a lost civilization.
History: The child of a Bellfounder, who enjoyed hunting, Anverth was taken on many hunting expeditions. His father had invested heavily in several trade routes and wanted him to inherit them. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he is a bit of a kleptomaniac
Bonds: Guardian, Adventurer, Nature, Rich, Criminal record. Occupation: Crown-heir
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 9 (-1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 330 gp. 1 Masterwork Common Melee.
Yurgunn Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a fancy brown dress. Her golden hair is kept up in a ponytail inside a feathered hat. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Eccentric and domineering, Yurgunn will drive conversation. She is obsessed with a lost civilization.
History: She was born in the west. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Extrovert. Flaws: Insomniac, PTSD. Bonds: Attractive, Adventurer, Immigrant. Occupation: Bather
Voice: German accent
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 14 (+2) | 8 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: 600 sp.
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