Calcitro Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a red armored body suit, with a simple violet line shooting up and back down. His hair, while still mostly auburn, has prominent grey streaks. He has gleaming, smiling brown eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Calcitro enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend; and to end his boredom
Flaws: Shy, Hedonist, Ugly. Bonds: Poor. Occupation: Doctor
Voice: Boston accent
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 6 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 16 (+3) | 7 (-2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 5000 cp. Rhodochrosite (14 gp).
Adelaide Adley, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman wears an entirely grey suit with brown socks and a vest with buckled shoes. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She wears round tiny glasses practically rammed into her face.
Personality: Abrasive and pushy, she has a hard time making friends. She has all her life been fascinated with dancing.
History: She was born in the west, but her parents moved at a very young age to the east. From there she went from mercenary job to mercenary job. She is searching for what she claims is her rightful reward.
Motivation: She has passion for adventuring and risk; and several ex partners dislike her way of doing things and want revenge
Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Enemies. Occupation: Barrister
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 140 gp.
Aura Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She carries with her a set of morningstars, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her white fur is matted, messy, and big. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She never swears and excessively uses polite adverbs when speaking. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Aura hails from a village terrorized by drow. A gypsy cursed her at a young age, leading to her ugly appearance. Days after completing her studies, news broke out that her hometown was attacked by drow. Aura was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: Wants to have a good time and be beloved; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Priest
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 22 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 18 (+4) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 80 gp. 1 Darkwood Buckler.
Pog Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man dresses in blue turtlenecks beneath a black coat with brown slacks and is in decent physical shape. His hair is always cut to a buzz. He is baby faced.
Personality: He dislikes all the random violence that takes place in the north. He enjoys reading and quiet.
History: Sold as a small child to a brothel owner, Pog was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by giants. Pog was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Retire the richest man in the north; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Pacifist, Logical, Entrepeneur. Bonds: Mentor, Enemies. Occupation: Barber
Voice: Scandinavian accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 0 |
Possessions: 4000 cp. 1 Masterwork Uncommon Weapon.
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